Saturday, 2 July 2011

Metal.Gear.Solid.3:PS2



Metal Gear Solid 3: Subsistence

The origin of Solid Snake has now been perfectly told.


Every longstanding franchise needs an origin story; something that explores the roots of the characters and the beginning of the mythology. After all, George Lucas revisited the Star Wars Universe with an entire trilogy of films; Batman Begins provided a grittier, more realistic foundation for the Dark Knight; and the story of the "birth" of Solid Snake's nemesis Big Boss was told with Metal Gear Solid 3: Snake Eater. But apparently that wasn't enough. Creator Hideo Kojima decided to revisit his last effort to truly "complete" one of his two planned Metal Gear trilogies. With Metal Gear Solid 3: Subsistence, Kojima has not only provided the "director's cut" of one of the top games of 2004, but has also given series fans a myriad of extra features... while simultaneously creating one of the best PlayStation 2 games ever made.

Of course, before I go any further, I have to mention that the sheer amount of gameplay in MGS3 is colossal and going over it all again would make this article far too long a read. With that in mind, I urge you to check out IGN's original Metal Gear Solid 3 review for specific impressions regarding the source material's core gameplay elements -- we all share the exact same sentiments. Anyhow, on to the new game we go!



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